Diversifiers
Diversifiers are optional challenges that you can incorporate into your game if you want. You can attempt as many or as few of them as you want. The entry that fulfills the most diversifiers will win in the Most Diversifiers Used category.
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This year's diversifiers are:
Accessibility Advocate
Your game includes one or more features to make your game more accessible, such as rebindable controls, customizable visual/audio cues, or closed captioning.
Adaptable
Your game includes some form of adaptive audio.
Always Room for More
Your game supports multiplayer (either local or online) and can be joined by new players at any time.
Blast from the Far Past
Your game incorporates a UT game jam theme from over four years ago. Eligible themes are Trash, Cactus, It Begins, Binary, or Day and Night.
Blind Daredevil
Your game includes at least one section that contains no visuals. The player completes this section without seeing anything. (This does not have to be true about the entire game.)
Can You Pet the Dog?
Your game includes one or more animals that the player can pet, hug, or otherwise show affection toward.
Credit Where It's Due
Your game gives credit to the developers in a unique way that doesn’t involve a “credits” screen.
Da Ba Dee Da Ba Dye
Your game only uses shades of blue.
Disunity
​Your game is not made in Unity.
Easter Egg
Your game includes an optional secret that is trackable. (i.e. Your game records in some way whether the player has found the secret.)
Instrumental
Your game’s sound is entirely sourced from recordings or samples of a single instrument or type of instrument, e.g. different types of guitar, or different types of piano.
Let's Get Moving!
Your game requires or heavily encourages exercise or physical activity.
Lone Star State of Mind
Include a Texan flag. (Make sure that your Texan flag is not accidentally a Chilean flag or you will get negative points.)
Metainterdimensionality
Your game contains a puzzle that is solved by doing something outside of the game itself, such as accessing an external webpage or moving files in the game’s data folder.
Mixed Media
Your game has a physical component to it, or is a physical game that has a software component to it.
One-finger Man
Your game is fully playable with only one button. This includes all gameplay, all menu navigation, etc.
Out of Touch
Your game uses a control scheme meant to be comical in some way, such as using Alt + F4 to run and jump respectively, or requiring the player to type full sentences to move, etc. Don’t use those examples, come up with your own.
Recycle
Your game is built off of an existing open source game project built by someone else, which you have improved, expanded, or taken in a new direction.
RNGesus
Your game randomizes a gameplay feature that is not traditionally random, such as run speed, character size, or start location.
The Diversifier Diversifier
Your game features a cast of at least three human or anthropomorphic characters, none of whom share the same gender, race, sexuality, age, or disabilities (or lack thereof.) If religion is a part of your game, you must vary those as well.
The Singularity
Your game uses at least one piece of AI-generated content. (art, music, or text.)
The Waiting Game
Your game utilizes an unconventional loading screen or transition. (The definition of "unconventional" is intentionally left vague.)
The World Wide Web
Your game is playable on the web browser. (We personally believe that everyone should attempt to satisfy this diversifier.)
Timestamped
Your game’s state is somehow determined by the current date and time.