top of page

Diversifiers

Diversifiers are optional challenges that you can incorporate into your game if you want. You can attempt as many or as few of them as you want. The entry that fulfills the most diversifiers will win in the Most Diversifiers Used category.

​

This year's diversifiers are:

Accessibility Advocate

Your game includes one or more features to make your game more accessible, such as rebindable controls, customizable visual/audio cues, or closed captioning.

Adaptable

Your game includes some form of adaptive audio.

Always Room for More

Your game supports multiplayer (either local or online) and can be joined by new players at any time.

Blast from the Far Past

Your game incorporates a UT game jam theme from over four years ago. Eligible themes are Trash, Cactus, It Begins, Binary, or Day and Night.

Blind Daredevil

Your game includes at least one section that contains no visuals. The player completes this section without seeing anything. (This does not have to be true about the entire game.)

Can You Pet the Dog?

Your game includes one or more animals that the player can pet, hug, or otherwise show affection toward.

Credit Where It's Due

Your game gives credit to the developers in a unique way that doesn’t involve a “credits” screen.

Da Ba Dee Da Ba Dye

Your game only uses shades of blue.

Disunity

​Your game is not made in Unity.

Easter Egg

Your game includes an optional secret that is trackable. (i.e. Your game records in some way whether the player has found the secret.)

Instrumental

Your game’s sound is entirely sourced from recordings or samples of a single instrument or type of instrument, e.g. different types of guitar, or different types of piano.

Let's Get Moving!

Your game requires or heavily encourages exercise or physical activity.

Lone Star State of Mind

Include a Texan flag. (Make sure that your Texan flag is not accidentally a Chilean flag or you will get negative points.)

Metainterdimensionality

Your game contains a puzzle that is solved by doing something outside of the game itself, such as accessing an external webpage or moving files in the game’s data folder.

Mixed Media

Your game has a physical component to it, or is a physical game that has a software component to it.

One-finger Man

Your game is fully playable with only one button. This includes all gameplay, all menu navigation, etc.

Out of Touch

Your game uses a control scheme meant to be comical in some way, such as using Alt + F4 to run and jump respectively, or requiring the player to type full sentences to move, etc. Don’t use those examples, come up with your own.

Recycle

Your game is built off of an existing open source game project built by someone else, which you have improved, expanded, or taken in a new direction.

RNGesus

Your game randomizes a gameplay feature that is not traditionally random, such as run speed, character size, or start location.

The Diversifier Diversifier

Your game features a cast of at least three human or anthropomorphic characters, none of whom share the same gender, race, sexuality, age, or disabilities (or lack thereof.) If religion is a part of your game, you must vary those as well.

The Singularity

Your game uses at least one piece of AI-generated content. (art, music, or text.)

The Waiting Game

Your game utilizes an unconventional loading screen or transition. (The definition of "unconventional" is intentionally left vague.)

The World Wide Web

Your game is playable on the web browser. (We personally believe that everyone should attempt to satisfy this diversifier.)

Timestamped

Your game’s state is somehow determined by the current date and time.

Join the Jam

bottom of page